


How I ended up in the game industry.
I grew up with computers.
The first one I can remember was a Vic 20, quickly followed up by a Commodore 64 and an Amiga 500. I was nine years old when I programmed my very first computer game in Basic programming language and my interest for computers and programming has increased during the years.
As an adult I studied computer game development at the University of Skövde and graduated with a Bachelor degree. The last year of my education the university offered me jobs, so I implemented and managed the webpage of the computer game programme and educated in procedural and object oriented programming (C++).
At the same time Lockpick Entertainment offered me a job as the lead game designer of the project "Book of Pranks". I truly loved to work with the team and with that project.
Please read more about Book of Pranks here.

Book of Pranks led me to another project at Lockpick Entertainment. I got employed as game designer for Dreamlords, the first game production that was released by Lockpick Entertainment. After some time I took over the lead role of Dreamlords - The Reawakening which were Lockpick's second game release.
Please read more about Dreamlords – the reawakening here.

I remember my days at Lockpick Entertainment as creative, fun, crazy and sometimes pretty tough. After some years of struggling I left the company to try out teaching at the university - but I miss the game industry and want to return some day.
Personally I prefer to play strategy- and horror-games but can be pretty hooked by a lot of genres. I absolutely love the later Prince of Persia games (especially "Two Thrones") and to be honest... WoW is pretty fun as well (you better play Horde).
When it comes to game developing I don't feel bounded to any certain genre. I like all challenges. I guess my primer interest for game designing is due to my passion for problem solving. Irrespective of context; if there's a problem which need creative thinking – I'm having a really good time.
